TTCombat Dropfleet Commander Remnant Cruisers


FROM: COMAURFLT

UCMF-MIL-COMM CCEB PREC DESIG: [R]

SUBJECT: IDENTIFICATION OF UNKNOWN EAA VESSEL

Commander,

It took some digging, but we believe that we have been able to get a positive ID on that unknown EAA ship you sighted recently. The full report has been uploaded to your PPDA, but please please find a brief summary of our findings below.
π™²πš˜πš—πšœπšπš›πšžπšŒπšπšŽπš πš‹πš’ πšƒπš›πš’πšπšŽπš—πš π™Έπš—πšπšžπšœπšπš›πš’πšŽπšœ π™°πš•πš‹πšŠ πš‚πš‘πš’πš™πš’πšŠπš›πšπšœ, πš‹πšŠπš›πšŽπš•πš’ 𝚊 πš‘πšŠπš—πšπšπšžπš• 𝚘𝚏 πš’πš—πšπšŠπšŒπš πšŠπš—πš πšπšžπš—πšŒπšπš’πš˜πš—πš’πš—πš π™ΏπšŠπš›πšŠπš£πš˜πš—πš’πšžπš– πšŒπš•πšŠπšœπšœ π™²πš›πšžπš’πšœπšŽπš›πšœ πš‘πšŠπšŸπšŽ πš‹πšŽπšŽπš— πšŽπš—πšŒπš˜πšžπš—πšπšŽπš›πšŽπš πš’πš— πšπšŽπš–πš—πšŠπš—πš πšŠπš—πš πšπšŽπšœπš’πšœπšπšŠπš—πšŒπšŽ πšπš•πšŽπšŽπšπšœ πšπš‘πšžπšœ πšπšŠπš› πš’πš— πšπš‘πšŽ πšπšŽπšŒπš˜πš—πššπšžπšŽπšœπš.

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Preamble

I recently spotted that TTCombat were releasing Cutter class ships for Dropfleet Commander and that got me in the mood to paint some spaceships. A few years back I picked up a couple of event exclusive 'Remnant Grand Cruisers' as they looked like they would be fun to paint up, so I dug them out and started putting them together. At the same time, I remembered that fleetbuilding in Dropfleet is quite strict and requires you to have a minimum of one 'medium' tonnage vessel. Now, TTCombat have a fantastic range of starter fleets for Dropfleet, but I wasn't in the market for lots of ships, but after looking at the general release Resistance Grand Cruiser I had an idea...

Ignition 

The Resistance in Dropfleet Commander are equipped with ships and weapons which were manufactured before Earth and the Cradle Worlds - in this way they're actually the ancestors of both the more modern United Colonies of Mankind (UCM) and the Post-Human Republic (PHR) both of whom have drawn upon the pre-Scourge designs in their own ways. 

While one possible configuration of a Resistance fleet is a rag tag band of survivors flying whatever they can get their hands on, I wanted something a little more coherent so after picking up Grand Cruiser kit, I set about carefully cutting it apart and then recombining the parts to produce a smaller vessel that was still cut from the same cloth as the Grand Cruisers.

I forgot to take a photo of the parts before I started cutting unfortunately (I blame my recovering from getting Covid-19) but essentially, I cut the hull apart and removed a section roughly 10mm in length before doing the same thing to the hybrid weapons battery - the easiest way to do this was just to cut away the centre two 'barrels'. Once everything was cut down and cleaned up, glued everything back together again and then used a little greenstuff to clean up the join between the prow and centre section. 

I also shortened the cannon in the dorsal turret so it went from a 'heavy' vent cannon to a regular vent cannon.

Top and middle: Grand Cruisers Bottom: Converted Parazonium Class Cruiser

The rules for Resistance cruisers give them a number of 'hardpoints' to which you can equip weapons, hangers for fighters and bombers, bulk landers and fireships, or even superstructure upgrades like extra armour, better scanners or enhanced engines - essentially no two vessels need be the same and this means that unlike the other factions in the game, there aren't 'classes' of cruiser, you just build them with whichever of the permitted options you want to stick on them. 

This is cool, but I do like my stories so I decided to go one step further as I was making the conversion and so armed with the knowledge that TTCombat have drawn inspiration from Roman influences for the Resistance ships that they've released (such as the  Gladiator, Centurion, Senator, Phalanx and Trident for example) I came up with the Parazonium class cruiser - the idea being, as indicated in message at the start of the post, that it was one of the few standardised classes in the Terran Grand Fleet, but it was just entering service when the Scourge attacked.

Prep For Orbital Insertion

From the outset, I knew I wanted a scheme that would look coherent across the ships and quickly settled on blue with white markings for the armour panels and a dark silver for the 'gubbinz' underneath. The other bits sort of fell into place from this - there's a lot of detail on the ships so I picked out some such as cables in greys and blacks as well as 'glowy bits' and lenses in a combination of colours.

To try and create some texture on the large, flat armour panels, I carefully built up layers of blue using thinned paint and downward brushstrokes - the background describes them as being ceramic in nature, so I reasoned that after a while in space surrounded by dust and micro debris they wouldn't be pristine, but at this scale (1:9150/0.2mm) I didn't really want add any battle damage and as the vessels operate in a vacuum, there wouldn't be any rust streaks in evidence either.  

Markings-wise, I decided to keep it simple, opting for hull numbers displayed upon the flank of each vessel and a simple 'crossed hammers' insignia which could be a holdover from before the Scourge invasion, or perhaps is something that has been adopted in the years since.

 Steady As She Goes

The completed Parazonium Class Cruiser









Although I won't be grabbing them straight away, I quite fancy picking up some Aldrin Colony Ships soon as not only do they look cool but they'll enable me to add some 'drop' capacity to this nascent fleet which is critical for playing the game...

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